Setting TSkinManager.SkinName when TSkinManager.Active is false

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  • #41155
    Support
    Keymaster

    Hi
    You must define SkinName firstly and set Active to True after it.
    SkinManager will not be Active if skin is not defined…
    How we can improve a behaviour?

    #41158
    OldGrumpy
    Participant

    QUOTE (Support @ Nov 26 2009, 10:19 AM) <{POST_SNAPBACK}>
    Hi
    You must define SkinName firstly and set Active to True after it.
    SkinManager will not be Active if skin is not defined…
    How we can improve a behaviour?
    #41200
    Support
    Keymaster

    QUOTE (OldGrumpy @ Nov 26 2009, 11:28 AM) <{POST_SNAPBACK}>
    BUT: When I set the Active:=True at runtime, my App will not show up with the skin set during design time but with the first skin in the internal list… I could imagine changing the designtime code so that the skin selection becomes disabled when Active is false. Or better: when reading the default settings at runtime, don't discard the skin name if Active is false.


    I'm thinking about a better solution now and this solution will be found soon, I hope.

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