I have already seen your demo. I have loaded Fluent Night (internal) using SkinManager. Then I have copied Data from DFMFile. Everything is in SkinData.txt. Then I am trying to load SkinDatawith code at FormCreation. Please see minutely. Everything is available to you. I have not found anything starting with ASafter Data = {in DFM File.
My requirement is very simple. I don’t like to allow me like simple user to extract my own AlphaSkin using PE Editors like PE Explorer, Resource Tuner and Resource Hacker etc. So I have decided not store any Binary Data to my PE. I will load Binary Data into Memory Stream then I will call it at Runtime. So I need to create to create AlphaSkin from Memory Stream using Binary Data. So what is the solution of conversion?
Your solution is working like a charm! Thanks!
However one thing is renaming. I will add 3 skins by skin data in sSkinManager1. I need to activate sometimes ItemID=0 or ItemID=1 or maybe ItemID=2. How to activate this item IDs in sSkinManager1 by coding?
You can define a SkinName for the each internal skin and choose this name later in the sSkinManager1.SkinName property. I have added a SkinName specifying in the demo.