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Support.
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February 16, 2010 at 5:52 pm #41723
same for progressbar in marquee mode
February 17, 2010 at 9:58 am #41728Thank you, I'll be thinking about this solution.
February 26, 2010 at 2:27 pm #41783Hi Serge,
it seems that in 6.56 the animation of sGauge does not work at all. Do you know about that?
March 2, 2010 at 6:55 pm #41797Animation of sGauge was not shown with skin “Vienna” in 6.56. Solved in 6.57.
March 3, 2010 at 12:38 pm #41803Because animation is only shown when the message queue is handled, you could say that animation is totally absent: when the message queue is handled, you mostly are awaiting user input. That's exactly when the gauge should not be animated, because then it would suggest that the program is still working.
March 10, 2010 at 11:24 am #41851I'm thinking about new animations now, but it's not easy and ThreadedTimer have some troubles which must be fixed firstly..
March 15, 2010 at 10:47 am #41883QUOTE (Support @ Mar 10 2010, 12:24 PM) <{POST_SNAPBACK}>ThreadedTimer have some troubles which must be fixed firstly..Maybe this article could be of use for implementation of a better Threaded Timer: Using Waitable Timers with an Asynchronous Procedure Call
The Jedi library (JEDI Project) has a component TJclWaitableTimer that implements the method SetTimerApc for asynchronous calls using the Windows Waitable timer constructs. As you know, the Jedi library is open source.
March 17, 2010 at 9:41 am #41890Thank you! I will research it
March 22, 2010 at 11:47 am #38426The problem with the threaded timer may stem from this bug in the VCL:
Deadlock in TThread.Synchronize
The following problem may also have something to do with it:
Synchronize and WaitFor methods of TThread can lead to a DeadLock in logically correct applications
March 23, 2010 at 7:05 am #41979Thank you, Dick!
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